Thursday, January 20, 2011

Decoding Apple's Human Interface Guidelines Part 2: Designing Great Apps

The User Experience guidelines are probably the most crucial "rules" in Apple's suite of Human Interface Guidelines. These provide the insight and advice you'd typically pay a pricey design firm for. By understanding and embracing the User Experience guidelines you'll know how to not only use the mobile medium most effectively but also create mobile apps that people genuinely enjoy interacting with. Creating a delightful user experience leads to word-of-mouth exposure that no amount of marketing dollars can secure.

There are 26 guidelines that Apple recommends following. I've broken them down and consolidated them into what I call the "The 6 Commandments of iPhone Design".

1. Have a clear focus

Unlike the desktop browser world, the mobile world is task driven. The mobile context means that your users are likely multi-tasking and are looking to an app when they have a few minutes to spare to and want to accomplish something very specific. Your app needs to have a clear purpose and emphasize the most current content/information. Given the screen real-estate constraints it's important to approach app design by asking:

What's needed right now? - based on the purpose of your app, the most relevant and timely information should be the most prominent. i.e. Breaking News, current weather conditions

Is this needed at all? - the most difficult decision is not what you include but what you don't include in your app. It's more important to create an app that helps the use achieve one primary goal really well than be functionality rich.

2. Make it work like I think it should

Your app should be intuitive. If it requires help text or instructions to use, it's time to go back to the drawing board. The main function of the app should be obvious. A great example is the native stop watch or compass app that comes with the iPhone. It's pretty clear by looking at the app what it does and how to work it. The physicality aspect of the compass helps make it intuitive. It looks like a compass, you physically turn your phone like you would an actual compass to get a reading. It's simple and intuitive. And the graphics are fantastic to look at.

3. It's not about you

Along the lines of creating user-centric apps, don't crowd the already precious real-estate with your logos or anything not relevant to the user achieving a goal. Your marketing and branding opportunity comes with designing your app launch icon and in crafting an effective app store description.

4. Make it seamless

Apps that are mobile variations to a wired web browser based parent should have seamless connection with the data available. Don't require a cumbersome app set up process, leverage what you already know to create a ready to use app moments after app store download. In today's social media world, people like to share for better and worse. Encourage collaboration and make it easy for users to tell their friends about your app and share content.

5. I want to find, I don't want to browse

The mobile context is all about relevant information ready before I know I need it. The search capabilities should be tailored to fast and rewarding searches. Display partial results quickly and use on-screen controls to help users quickly filter through results sets. There are out of the box user interface elements called scope bars that can help with limiting the data that an app pulls back. Tap into the phone senses such as the GPS to order results by those "closest" to where the user is now. And keep the search box near the top or header of the app where users expect it to be.

6. Entertain me

Creating a truly enjoyable experience relies on not only a focused, user-centric purpose but also stunning graphics and the use of physicality and realism. Enhancing a user's sense of direct manipulation such as turning pages or physically rotating a phone to engage the compass creates apps that are delightful to use. They can make performing the simplest of tasks a truly memorable experience. And help create the buzz that you are looking for.

There you have it. 6 golden rules for designing iPhone apps that will have your users coming back for more and spreading the good word about your app. Read the Part 1 of my blog series on Decoding Apple's Human Interface Guidelines here.

Use the comments below to tell me more about the apps you love and which apps keep you coming back for more.

11 comments:

Anonymous said...

Interesting…and I agree with all of it. Keep up the excellent work…I will undoubtedly be back soon

Anonymous said...

Great article here, and a valuable reference. Prior to reading this,

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